![]() Espada de cavaleiro negro |
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173 | ![]() |
55.0 | ||||||||||||||||
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- |
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40.0 | ||||||||||||||||
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- |
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40.0 | ||||||||||||||||
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- | ![]() |
40.0 | ||||||||||||||||
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- |
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35.0 | ||||||||||||||||
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- | ![]() |
40.0 | ||||||||||||||||
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10.0 |
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100 | ||||||||||||||||
Atributos necessários & Bônus | |||||||||||||||||||
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D | D | - | - | ||||||||||||||||
20 | 18 | - | - | ||||||||||||||||
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Espada grande | ![]() |
Normal/Perfuração | ||||||||||||||||
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Perseverança | ![]() |
10 |
Espada de cavaleiro negro é uma arma em Dark Souls 3.
Greatsword wielded by the Black Knights who wander the lands. Designed to face chaos demons.
The Black Knights constantly faced foes larger than themselves, and this sword's unique attack greatly reduces enemy poise.
Skill: Perseverance
Raise sword in the name of the First Lord to temporarily boost poise. Damage reduces while activated.
Notas e Dicas:
- Reforçada com Twinkling Titanite.
- Não pode ser infundida ou buffada.
- Dá 20% a mais de dano contra demônios.
- O R2/RT de duas mãos dá mais dano de equilíbrio que qualquer outra arma na categoria. Isto também se aplica as outras armas dos cavaleiros negros.
Softcaps & Scaling:
- 2-Handed Stats
- 20/18 = 435 AR = Base Stats
- 27/18 = 469 AR = Str Softcap
- 40/18 = 483 AR
- 20/40 = 509 AR = Dex Softcap
- 27/39 = 541 AR = Combined Softcap
- 40/40 = 560 AR
- After Softcaps it get's less than 2 AR per level
- Arma quality de duas mãos
- Evolui bem com os dois atributos.
Onde Encontrar
- Encontrado em um corpo no Lago Ardente.
Moveset e Vídeos:
(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)
Tabela de Evolução
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||
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Regular | 173 | - | - | - | - | D | D | - | - | - | - | - | 55 | 40 | 40 | 35 | 40 |
Regular +1 | 193 | - | - | - | - | D | D | - | - | - | - | - | 55 | 40 | 40 | 35 | 40 |
Regular +2 | 206 | - | - | - | - | D | D | - | - | - | - | - | 55 | 40 | 40 | 35 | 40 |
Regular +3 | 241 | - | - | - | - | D | D | - | - | - | - | - | 55 | 40 | 40 | 35 | 40 |
Regular +4 | 271 | - | - | - | - | C | D | - | - | - | - | - | 55 | 40 | 40 | 35 | 40 |
Regular +5 | 302 | - | - | - | - | C | D | - | - | - | - | - | 55 | 40 | 40 | 35 | 40 |
Table Key
Requirement | Parameter Bonus | Attack Values | Damage Reduction % | Auxiliary Effects | Others |
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Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)